**Wormhole Hunting** is a co-op hunting job for FiveM, built for QBCore, QBox and ESX. Hunt alone or with a partner across five hunting grounds, each with its own species mix and activity hours. Track prints, droppings and blood, read an animal through the binoculars, stay downwind and take the shot through a custom rifle scope with breath hold, sway and a rangefinder. Every animal hears, smells and sees you, the wind turns during the hunt and a loud step spooks the herd for your whole party. Skin and pluck in the field, carry the carcass on your back, butcher it cut by cut, then sell meat, pelts, antlers, tusks and teeth through orders on an in-world computer with its own operating system. The headline is the crocodile habitat: over 300 spawn points along Lago Zancudo, the Alamo Sea, Raton Canyon, the Zancudo River and the Land Act Reservoir, with hostile crocodiles that bellow, hiss, chase and bite, their own AI and sounds, and crocodile hides, meat and teeth to pull. Daily quotas and protected species turn a careless hunter into a poacher with the police on the way. Thirty levels, three skill branches, quests, achievements, titles, leaderboards and legendary animals keep the lodge busy, and everything from computers to spawn anchors is placed in game through the dev tools, no coordinate copying.

# **FEATURES**

**CROCODILE HABITAT**

• Over 300 spawn points in 7 habitats: Lago Zancudo, Alamo Sea, Raton Canyon, Zancudo River, Land Act Reservoir, Mirror Park and the LS River, each one switchable

• Wild crocodiles for everybody along the water, or only around players on a hunt, your choice

• Three aggression modes: passive, territorial and hostile

• They wander their bank, spot you, chase at a gallop, bite and go back home when the chase takes them too far

• Attack players, NPCs and, if you want, other animals

• Bellows in the distance, low growls as you get close and a warning hiss before the bite

• Spawn in the shallows and on the bank, never in your view and never on top of you

• Optional radar dots, limits per player and clean despawn when nobody is around

• 400 health, protected species: a crocodile kill is poaching unless the black market is your buyer

• Crocodile hide, 6 to 10 cuts of meat and teeth you pull from its head, with its own 3D carcass, head and tooth props

• Admin commands to teleport to spawn points, test sounds, watch the AI and drive the walk cycle

**HUNTING**

• Hunt alone or in a party, kills and XP shared with members near the kill

• Custom rifle scope with zoom steps, breath hold, sway, rangefinder and a cinematic bullet camera on head shots

• 9 species: rabbit, crow, cormorant, chickenhawk, coyote, deer, boar, mountain lion and crocodile

• 5 hunting grounds, each with its own species, population and activity hours

• 1 to 3 star animals rolled by weight, rare animals a tier above

• Shot placement matters: a limb shot or a second bullet costs stars

• Legendary animals that show up every couple of hours with double health and 5x XP

• Hunts with a deposit, a time limit and a job truck in three tiers, from a pickup to a heavy hauler

**ANIMAL & SENSES**

• Animals hear, smell and see; standing still, sneaking, walking, running and driving each carry a different distance

• Scent travels downwind in a cone, scent cover buys you five minutes

• Wind that turns during the hunt

• Alert builds up before the animal bolts, and spreads between hunters in the same zone

• Baits that bring one animal of a species running, calls with a radius and a cooldown

**TRACKING**

• Prints and droppings every few metres behind a moving animal, blood trails after a hit

• Binoculars that scan an animal and, with the right skill, read its sex and weight class

• Animal guide on the computer that fills in as you discover species

**SKINNING & BUTCHERING**

• Gut, skin or pluck in the field, step by step, every failed check costs something specific

• Hides left as a prop next to the carcass, carried and packed on their own

• Carry small game on your back, carry heavy game with a friend

• Butcher on the lodge bench cut by cut

• Meat, pelts, antlers, tusks, claws, fangs, feathers and crocodile teeth

• Unskinned kills spoil after a while

**ORDERS & SELLING**

• In-world computer with its own OS: orders, mail, party, shop, profile, guide, quests, leaderboards, settings and mini games

• 5 buyers: butcher, tannery, restaurant, collector and the black market

• Hide prices climb with the stars

• Pack the goods into shipment boxes and deliver them yourself, helpers get paid too

• Shop for knives, binoculars, baits, calls and scent cover

• Personal storage at the lodge

**RULES & POACHING**

• Daily quota per species; everything above it is poaching

• Mountain lion and crocodile protected

• Poached meat, pelts and trophies that only the black market takes

• Police dispatch with a chance when a poached animal gets skinned

**PROGRESSION**

• 30 levels with XP for kills, clean shots, long shots, skinning, carrying, butchering, deliveries, scans and tracks

• 3 skill branches, 24 skills: Tracker, Marksman and Butcher

• Zones, truck tiers, gear and order types unlock as you level up

• 3 daily and 2 weekly quests, 13 achievements, 5 titles and monthly leaderboards

• Level-up mail from the lodge with what just unlocked

**ADMIN & DEV**

• Place computers, storage, delivery points, zones, spawn anchors, bird perches and truck beds in game, no coordinate copying

• Debug overlay around every animal: species, state, distance

• Set any player's level on the spot

• Discord webhook log and a version check on start

**COMPATIBILITY**

• QBCore, QBox and ESX

• ox_inventory, qb-inventory, qs-inventory, codem-inventory, tgiann-inventory

• ox_target and qb-target

• Hunting lodge MLO and all carcass, hide, head and trophy props included